/*
	DHD SENT for GarrysMod10
	Copyright (C) 2007  aVoN

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

--################# HEADER #################

--################# Include
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
include("shared.lua");
ENT.Model = "models/dhd/dhd.mdl"
ENT.PlorkSound = "stargate/dhd_sg1.mp3"; -- The old sound
--ENT.PlorkSound = "stargate/chevron_incoming.mp3"; -- The test failed

--################# SENT CODE #################

--################# SpawnFunction
function ENT:SpawnFunction(p,tr)
	if (not tr.Hit) then return end;
	local pos = tr.HitPos - Vector(0,0,7.8 + 7);
	local e = ents.Create("dhd_sg1");
	e:SetPos(pos);
	e:Spawn();
	e:Activate();
	local ang = p:GetAimVector():Angle(); ang.p = 15; ang.r = 0; ang.y = (ang.y+180) % 360
	e:SetAngles(ang);
	return e;
end
